![]() Remarks: If you want to learn and improve, do not hesitate to apply to Rising Sun (RS). You have to plan how to take back the board when you lose it. Many players build decks based on the assumption that they have board control (going first) is wrong. Note: it is important to build your hand when going second. Now you want ALL 4 COPIES of the above cards in your deck to maximize consistency. Going second: Knight-Seductress-Tainted Oracle-Supernova Going first: Knight-Aldon-Tainted Oracle-Bad Santa + Fireball ![]() You need to plan your play for the first 5 turns for both going first and second. Sometimes you want 1cc for aggro decks, but usually it’s not needed as it drains your hand quickly. ![]() In control decks, you need some 2-3cc tech cards to answer aggro decks and more late game cards to win. In aggro decks, you want a lot of 2-3 options. Missing your Turn 3 is a sign of bad deck building. You want to have an abundance of 3cc cards to make sure you draw it on Turn 3. Generally, the most important card is 3cc cards. what are the resource cost of each card in your deck? The pace will decide your resource curve. The general rule of thumb is Aggro> Control > Mid-range > Aggro. You also need to decide the pace of the deck at the planning stage. You can search keywords easily and found the cards that have synergy to put in a deck. When planning the core strategy, I always use Gondorian’s deckbuilder. Praxix has a good synergy with a deck full of allies and meat wagon. The main idea is to find a core strategy that has synergy.Į.g. There are also some popular archetypes, e.g. The easy way is to decide a hero with a tribe, e.g. When starting to build a deck, you need to plan what you want to build. When you have more answers to different decks means you are less probable to deploy your own strategy.Īt this point, you should have get a solid decklist to start with. It is important to understand that consistency and versatility are 2 opposing concepts. You can increase you deck count slightly to 40-41 cards and cut some copies of cards you don’t play too often. Once you master that, you can start to add tech cards to adjust to the meta. This is a sign of a bad deck building skill. Some players tend to blame bad luck for not drawing a specific card by X turn without realizing the low consistency of their decks. This will greatly improve your win rate if you follow this approach, because it helps you to deploy your game plan consistently. build a 39 cards deck (4 copies of 9 cards and 3 copies of 1 card) Lower the total number of cards and maximize the number of copies of each card you pick. To maximize consistency, it’s very simple. To all new players: build a deck that maximize consistency The reason is that the deck has no focus, or core strategy. In fact, this kind of play style lose more than often. They probably affected by Yugioh too much lol. I have seen a lot of new players tend to over-value versatility and add in 1 copy of every card, hoping that they could do everything. Versatility means how many solutions you have against every single deck. ![]() This is the basic of every single deck, and the single most important rule of all.Ĭonsistency means the how often you can play the games you planned in every game. I will keep updating the list when I can think of something: I have also noted down some basic deck building skills below. Try to bring hero that has advantage against meta decks. If you play more games, you will start to understand the matchups of different hero too. tech in item destruction if meta is full of weapon based hero or add removal cards if meta is ally-heavy. Keeping the core cards of the deck and start to add/drop cards to suit the meta. They might switch cards from game to game but watching 10-20 games will get you the basic idea of their decks, and you can start to draft a list for the cards you want to buy.Īfter that, it’s tweaking. Check out the game of the top players in Quick Match and try to re-work their decks. Most of them are very good lists that’s where you want to start from.Īnother very good way is reverse-engineering. There are a lot of good decklists on the forum, particularly those from WC players. The idea is to keep trying, explore and be creative! I think that’s the fun part of the game that keeps me around for so long.īeing a new player, you would probably want to start with some existing decks. If you look at the Strategy section, you may have probably seen some of my decks. I have been playing Shadow Era for almost 10 years and would like to share some of my deck building ideas to new players. ![]()
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