![]() Much like Mega Man 3, Mega Man 4 was fun to play through, with the exception of looking up the recommended robot master order, I played it blind.The mean streets of Thames, New Zealand - though “moderately impolite” appears to be about as bad as it gets - become an improbable setting for supernaturally-sparked action in “Mega Time Squad.” Tim van Dammen’s clever crime comedy pegs good guys and bad guys alike as gormless clods, a dynamic only heightened after the discovery of a time-travel device that generates clones of our none-too-bright hero. It may not have had the same catchy beat as some other games, but I really enjoyed the 3D-like rotating Mega Man part of the “get equipped” screens. ![]() Mega Man chases Wiley in his classic floaty capsule and eventually defeats him in his fortress, escaping just before it explodes. Wiley, who then forced Cossack to build the army of robots… so in other words, it was the same as the other three times. Wiley had done three times prior.Īfter Mega Man begins to fight Cossack himself his “brother” Proto Man appears with Cossack’s daughter Kalinka, who reveals she had been kidnapped by Dr. Cossack has unleashed eight evil robots on the world in order to take it over, much like Dr. The Russian (in case you couldn’t tell) scientist Dr. Hey look! A cutscene in the middle of a Mega Man Game… with text! I guess comparing it to MM1 and 2’s OST is harsh on any game, but if it has Mega Man in front of a number that’s naturally what I’m going to compare it to! Much like MM3, the background music is good, but nothing really sticks in your head for very long. ![]() The backgrounds are more detailed, and there is some fancy layering effects like rainfall in some levels, but otherwise it’s the same 8-bit 2D goodness. Wow! Rain in the foreground rather than the background! Otherwise, it’s the same old, complete with a bunch of stages in between defeating the robot masters and facing the final boss. It’s pretty “as per usual”, though as mentioned in the opening paragraph, this has added the ability to hold the fire button to charge up and fire a… well, charged shot. Run, jump, shoot, slide and use abilities gained by defeated robot masters. Okay, so… try and describe what you see in this screenshot and then tell me, please. With the likes of Pharaoh Man, Toad Man and Skull Man, this is really where the series went a bit weird with the robot masters and their abilities… Cossack, then after him the regular Wiley stages. This leads to some sub-bosses as you make it to Dr. Mega Man and his trusty robo-dog Rush have to contend with Bright Man (Flashes of light so bright they freeze you in place! … makes sense?), Toad Man (can make it rain (in the literal sense, not in the money sense) and jump really high!), Drill Man (… Drills), Pharaoh Man (looks like an Egyptian Pharaoh, and fires projectiles that come to be known as “Pharaoh Shot”), Ring Man (may as well be called Boomerang Man), Dust Man (damaging winds of dust, as well as hard clumps of it), Dive Man (looks like a bit like a submarine, fires missiles) and finally Skull Man (fires and guards himself with skulls). It was released the following month in the US, and Europe managed to get it one year after that (January 1993), both under the simpler title of “Mega Man 4”. Mega Man 4 was first released in Japan on December 6 th 1991 under the title “Rockman 4: A New Ambition!!”, which is interesting to see that they ended up doing subtitles as well as numbers. You know I forgot to take a screenshot of the select screen, so here’s one from Google Image Search (that’s a different dimension than my screenshots…) Cossack… who was being forced to do bad by Dr. It’s pretty Mega Man-by-numbers, though the addition of the charge shot makes it feel closer to later, Mega Man X-style games to me (obviously at the time it was just a new idea in general!) Also Dr. My first play through of the Mega Man series continues with Mega Man 4. ![]()
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